<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config applyOOTB="false">
	<cpu name="AMD Ryzen 5 5500U with Radeon Graphics         " processors="8" processorStride="1" processorBinding="1" />
	<graphics_card deviceId="0x164C" rating="0">
		<resolution width="1920" height="1080" displayMode="1" vsync="false" vsyncInterval="auto" frameRateLimiterEnabled="false" frameRateLimiterValue="120">
			<refreshRate numerator="60" denominator="1" />
			<windowPosition x="0" y="0" />
			<outputMonitor index="1" />
			<aspectRatio auto="true" width="0" height="0" />
			<hdr mode="0" peakNits="1000" />
		</resolution>
	</graphics_card>
	<motion>
		<dbox enabled="true" />
		<udp enabled="false" broadcast="false" ip="127.0.0.1" port="20777" sendRate="20" format="2019" yourTelemetry="restricted" />
	</motion>
	<antialiasing taa="true" checkerboard="false" cmaa2="false" dlss="false" cas="1" />
	<ssao enabled="false" algorithm="0" />
	<ssrt enabled="true" quality="2" />
	<ssrt_shadows enabled="false" />
	<texture_streaming sizeInMiB="512" texelDensityBias="0.0" concurrentTextureSwaps="1" />
	<led_display fanatecNativeSupport="true" sliProNativeSupport="false" sliProForceBrightness="127" />
	<anisotropic_filter level="16" />
	<lighting quality="1" volumetricFogLighting="true" volumetricFogLightMapWidth="160" volumetricFogLightMapHeight="128" volumetricFogLightMapDepth="32" />
	<postprocess motionBlur="true" godRays="false" depthOfField="true" lensStreak="false" lensFlare="true" bloom="true" />
	<shadows enabled="true" skyShadowMapSize="1024" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="1024" skyShadowMap32Bits="false" nightShadowMapSize="1024" nightShadowCharacterCast="true" nightShadowSourceCount="4" sampling="1" spotShadowMapSize="1024" spotShadowSampling="1" crowdInShadows="false" />
	<smoke_shadows enabled="true" mapSize="256" opacity="1.0" envOpacity="0.45" updateRate="4" />
	<advanced_smoke_shadows enabled="false" />
	<particles enabled="true" distanceScale="1.0" rate="1.0" high="false" />
	<crowd distanceScale="1.0" billboardDistance="1500" />
	<vehicle_reflections envMapScale="1.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="false" cubeMapScale="1.0" cubeMapUpdateMode="oneFacePerFrame" />
	<mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="cars" treesInMirrors="true" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="false" particlesInMirrors="false" />
	<weather_effects rainSplashes="true" rainSheets="false" rainBeads="false" rainHigh="false" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsHQEnabled="false" planarReflectionsRangeScale="1.0" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="1.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
	<ground_cover enabled="true" grassFlattening="false" drawDistance="60.0" />
	<dynamic_hair quality="0" />
	<skidmarks enabled="true" parallax="false" />
	<skidmarks_blending enabled="false" />
	<audio radioDeviceId="" audioUpdateRate="1" useXAudio2="false" />
	<async_compute enabled="true" />
	<cs_culling enabled="false" />
	<vendor_shader_pack enabled="true" />
</hardware_settings_config>